Un p'tit coin

Started by Martchi, January 23, 2013, 02:45:09 PM

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Tangled-Universe

I suppose you mean "no camera projection"?
(every image has projection, through camera, plan Y, side X/Z, cylindrical, spherical etc.)

For a future image you may consider using 2 water shaders and merge those instead of displacing the water with PF's.
1 water shader for big waves in the background and 1 water shader for foreground for smaller waves, then merge by a distance shader.

Cheers,
Martin

Martchi

Quote from: Tangled-Universe on February 03, 2013, 09:10:06 AM
I suppose you mean "no camera projection"?
(every image has projection, through camera, plan Y, side X/Z, cylindrical, spherical etc.)
Yes Martin, no projection camera, projection type: through camera


For a future image you may consider using 2 water shaders and merge those instead of displacing the water with PF's.
1 water shader for big waves in the background and 1 water shader for foreground for smaller waves, then merge by a distance shader.

Cheers,

I use already two waters Shaders.
Martin

efflux

#32
Nice clouds and mood. I think some of your water has too high waves though.

FrankB

Man, this is beautiful! Just seeing this thread for the first time!




otakar

Bravo! Les rochers sont magnifiques!

Icegrip


Zairyn Arsyn

excellent render! i like it alot.


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TheBadger

It has been eaten.