Started by FrankB, February 24, 2013, 12:34:44 pm
Quote from: folder on February 24, 2013, 06:43:46 pmthanks Frank - following your suggestion i had been looking at photos of roads in various climates, and initially had the iidea of a moutain road with a far off alpine peak. that will change as i see now it is somewhat common and plain. my question pertains to your tgd as i am not familiar with making roads i am using yours as a testbed. how to i keep the road surface clear while placing colour, etc on both sides. the questiaton really comes down on how to use the simple shape shader. that is where i am really weakthanks david
Quote from: Kevin F on February 25, 2013, 05:35:12 pmFrank, In your first example you used an Alpine Fractal for the procedural terrain, and if you use the bending method from the second example as a blending shader for the Alpine Fractal very weird things happen. The displacement values are far too high for the default Alpine terrain. So question: What determined the values you chose for displacements etc. in the second example?