Started by cajomi, May 26, 2007, 03:47:31 am
Quote from: cajomi on May 28, 2007, 07:25:15 amAnd yes, I am definitly tired of those post, saying, I have no problem, so TG2 is the best, it must be you who have problems. For havens sake, we are talking about improvements of a software, so why this permanent personal perspective?
Quote from: cajomi on May 28, 2007, 07:25:15 amQuoteand TG2TP represents my ideal interface (which you are having difficulties with),This is a classical personal attack, comes friendly, but who says, that attacks can not be wrapped in a nice paper?
Quoteand TG2TP represents my ideal interface (which you are having difficulties with),
QuoteTo use a mask, you have to do many things, to get it working. Fitting is not easy, because the preview does not show the fine details you need for example for flowmaps (left corner, center?).
QuoteAfter changing the size of an imported terrain, you have to readjust all masks.
QuoteI am missing there an alphachannel that is separated from the fractal breakup and that has the option to fit simply to the heightfield. A slider, which produces a total overaly with the mask in the breakup, does not make much sense to me.
QuoteIt is not a philosophie or religion, but simply what functions do you need to realize your ideas. So it is also (for example) not a question of Vue or TG2, but for what do you want to use them.
QuoteIt is not only the erosion, but even more the changes of materials (which is reflected in the flowmap) which is visible in nature. And to use this features of the upcoming GC2 in TG2 the workflow with masks is very important.
Quote from: Harvey Birdman on May 28, 2007, 06:59:29 amIt seems there are serious signs of discontent in the user base. We are promised an official response soon... . These descriptions of TG being a 'spare time project' are a bit disconcerting. As I said earlier I too paid for the preview and felt I received a fair value for the money. BUT!! it was also understood that I was helping to fund/spur development of the final completed product and I was under the impression that I was dealing with a serious entreprenurial venture.
Quote from: jo on May 28, 2007, 11:16:31 pmHi Harvey ...We certainly don't describe TG as being a 'spare time project', it's a full time job and has been for a long time. It's what Matt and I do for a living, it is our job, it's what we do. It's only fairly recently compared to how long I've been involved with Planetside that I've had much spare time (like having weekends, for example) and I'm certainly not working on TG in that spare time ;-). Your registration certainly helped fund and spur the development because, speaking for myself, if nobody registered I would have to go and find a job somewhere else. All my income comes from your registrations, I don't have another job on the side which keeps body and soul together while I mess about with TG just for something to do with my spare time.Regards,Jo
QuoteI agree, this is a problem (I currently have the task of changing about 15 of them to match terrain re-scaling:)) but one would think that Matt would give precedence to developing TG's native selection methods, rather than image map selections, because the firstthing you do is make sure that the app works within itself, then you concentrate on features that will make the app work better with other programs (ie imported image masks). If it's a choice between the two, you're gonna go with the former.
QuoteBravo Jo, I don't think some people understand trying to make a quality product on a limited budget and manpower takes time. I am glad that you do take weekends off, it is good for mind and body to pause at least once a week. I for one am behind you all the way, and can wait until it is the way you want it (invisioned it) to be. Keep up the great work.
Quote from: cajomi on May 29, 2007, 12:47:31 amPlease do not forget, that all those terraingenerators helped Terragen to get so successful. If you'll take a look in the rero galleries, you will find, that nearly all renders, which made it into the old top twenty, showed terrains, made outside of terragen.
QuoteIn general I have the feeling, that TG2 is moving into the mojo world direction. This may cost all of those users, not working in a planetary way, like me for example, but in a "landscape" way. The break between TG 0.9 and TG2 is not only the interface.