Disabling ambiant light (Enviro light) for planet 02.

Started by paq, April 16, 2013, 10:39:55 AM

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paq

Hello,

I'm trying to create a second planet in my scene.  So I have my planet 02, with his own athmosphere and cloud layer.
There are options to reduce / remove the global ambiant lighting for the athmosphere and clouds for this second planet, but I can't find a way to disable enviro light for the terrain/planet it self.



Gameloft

Matt

You could pre-generate a GI cache file while the second planet is disabled, then read that GI cache file for the render that includes the planet. The second planet is probably far enough away that it won't use any of the GI samples in the cache file. This won't be possible in the Free Edition, however.

Matt
Just because milk is white doesn't mean that clouds are made of milk.

bobbystahr

Quote from: Matt on April 16, 2013, 01:44:15 PM
This won't be possible in the Free Edition, however.

Matt

Speaking of this,(Free Edition) will we be seeing this before summer?
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Oshyan

Quote from: bobbystahr on April 16, 2013, 04:02:46 PM
Speaking of this,(Free Edition) will we be seeing this before summer?

Yes. You certainly have a one-track mind, don't you? ;)

- Oshyan

bobbystahr

Quote from: Oshyan on April 16, 2013, 04:16:27 PM
Quote from: bobbystahr on April 16, 2013, 04:02:46 PM
Speaking of this,(Free Edition) will we be seeing this before summer?

Yes. You certainly have a one-track mind, don't you? ;)

- Oshyan
hee hee hee....desperate more like...it's my one diversion....at 64, gigs are less profuse than they once were though I do play a lot during the day.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

paq

Thanks a lot for the workaround and sorry for the late reply.
Gameloft

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist