The problem with Terragen is best decribed by comparing with the end results from other apps in this way - If you do something in Modo, Maya, Max or whatever, it's not really noticeable what app you used. I think even Vue can sometimes be like this although some features can give it away as Vue. However, Terragen renders usually look distinctly Terragen. The reason for this is lack of functions for shaping things uniquely. You start to get used to seeing the same forms. There isn't enough ways to blend things up, distort things, mask stuff etc. It's harder for the artist to put unique looks to scenes. That's why the technique here should definitely be tested further. The more we can bring into Terragen from outside, the better.