@ChrisC
No that was not posted here yet. Thank you. Its a nice thing to download and save for reverence. sometime I forget basic stuff, and searching through video tuts to find answers can take a lot of time. Thats one reason I love having written materials like you posted too.
@efflux
QuoteThis has huge possible potential. I say possible because there could be some glitches
Yes indeed!!! But lets figure it all out!
Im actually happy to participate in this one, because I actually understand the basics of it. I dont get to contribute in the technical devopment threads vey much (other than trying to be possitive and suportive) But here I think, in time, I will be able to share some nice bits, and files too. So that makes me pretty happy.
I did see both those links you posted. I have a DT membership now. But the other one I did not watch all the through until you posted here. I have a few vid links that may be helpful as well, and I'll post them when I have a few hours to go through my tut folder in my browser.
I do love Mud over Z. The only thing though, is to use Mud, you have to have another app: Maya, max, soft, modo, and so on. Z can stand alone. But if you have Mud and maya, or one of the others, Z is not really equal to the combo. I don't want to start a fight about "best" soft. Im just speaking from the perspective of someone who hates having to fight to understand software. Mud does not fight with me.
The best advantage to using Z is lots of people use it. So finding help is easier, much easier. On Digital Tutors for example, there are like 1800 tuts for Z, but no where near that many for Mud.
@Dune
QuoteIt's just extreme overhang, it won't be possible to make a real bridge from the planet's skin. But you can get quite a way with bridges and tunnels.
Im confused on which part of this you guys are talking about. You are not talking about Vdip are you? Because up until right now, I thought that was one of the clearest uses for this (vector displacement). For example this image I posted in open, a while back (or one just like it):
http://images6.fanpop.com/image/photos/34000000/oz-oz-the-great-and-powerful-34001095-1920-1200.jpghttp://www.all-hd-wallpapers.com/wallpapers/abstract/329067.jpghttp://digital-art-gallery.com/oid/13/640x366_4149_Bridge_2d_fantasy_landscape_bridge_picture_image_digital_art.jpghttp://www.peregrius.cz/ukazky2/melerin/mostek01.jpgI think I understand the distincion you and efflux are drawing, but please clarify it. "it won't be possible to make a real bridge from the planet's skin. But you can get quite a way with bridges and tunnels." After you apply the map to the planet, then whats the difference exactly? Because as I work, I imagine that once you connect the nodes, than its all terragen.
Like I said, I think I am just missing the distinction your making here. Never mind! I took a nap and read it again. You were saying that you can't do it in TG without the maps, right? That you can only have overhangs, yes? But with the maps you can doit. Sorry
@J
Please keep at it. Im sure you will make more great advances. Finding limitations is also very very important! And thank you for sharing them! You will save others a ton of time, to try other things. I would never get anywhere if I had to stumble through all the same mistakes as you guys who tried first.
Really! thank you!
@T-U
Ha! It is the end of the world! I never thought I would be in a position to help you with anything. I know you say you don't have much experience with other 3D apps. But I doubt you would have much trouble. Anyway, if I can do anything, I will be glad to help out. It would be nice not to feel like the luddite in the group, for once.
The download file at the bottom here is blank. So don't bother. I tried to delete it, but it would not come off the post. Just ignore it.