Quote from: j meyer on July 17, 2013, 11:18:52 AM
Quote from: TheBadger on July 17, 2013, 06:30:53 AM
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Mhaze,
QuoteBadger I haven't been able to create holes
But both Chris and Ulco did. So we know it can be done. Right? (Chris used Z, and ulco used PS)
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It is not possible to create real holes with VDisp!(as mentioned earlier in this thread)
Chris has created a cavern as you can clearly see when /if you load his exr.
Ulcos example is a cave and I'd guess the seethrough part is cheated in the usual
way(transparency/opacity)somehow.
And Ulcos arch is a sphere actually.
You can't displace a real hole into a closed surface(the TG planet)! No way!
T-U - what uv issues are you talking about?
AHHHHHHHH, you mean a hole through the plane/world! Duh! I thought you guys were talking about a hole in the ground like a pit
Well I thought you were all crazy! I was like it is right in front of you! Sheeesh.
Ok, now that I finally got on the bus. What do you need to make a hole through the world for. I mean maybe I have a hole in my head. But I just never seen a hole through a planet before, so why want to make one? Just the tech involved or what?
Anyway, I know you can make a hole in the plane. But you would have to render the sculpt as an object. But why *may* someone want to do that?
On the arch, well, you don't need to make a "hole". There are a bunch of ways to sculpt up to form a bridge or an arch. On one of the previous pages I posted some images of bridges to Ulco. I know I can sculpt all of that in one mesh. Just do a little trickery is all.