And now for something completely dif...no wait it's not completely different,but it's not
directly related to my last post.
Something you actually can do to help you sculpting is to alter your base mesh a bit.
Like this for example
[attachimg=1]
In ZB
[attachimg=2]
as you can see the mesh is not stretched as much as it would had I sculpted from a
normal plane.
and in TG with a little PF displacement applied
[attachimg=3]
It's just a test,so excuse the low quality.
Hope I could contribute to the general confusion
.