Quote from: Dune on June 19, 2013, 01:51:01 AM
The problem is always; high price, low number of sales... low price, higher number of sales. There's a turning point somewhere in between.
this does not apply to 3d objects in general though. Keep in mind that some stuff is simply very special and there are simply not that many people needing such an object.
If you have to sell hundreds of copies to make your money back, then this probably only works with a few items that really everybody needs. Also keep in mind, Turbosquid takes 60%, Paypal some % and then of course all other expenses and taxes. So there´s not that much left from 800$.
I think in my own shop, also on Cornucopia and NWDA, objects have been priced to be affordable. Especially single items, that otherwise are really expensive compared to bundles ("others" sometimes sold single objects for 40+bucks, a collection of 20 or more of those items for about 150. ), are affordable and not overpriced.
But on most selling plattforms I can be happy if I earn the money for the time that I needed to put the models online. I am not talking about the time to model, texture and convert, I am really just talking about getting the stuff into the store. To be honest, I am considering to drawback from several of those plattforms.
Even if I dislike Turbsosquid for several reasons - it´s almost no effort to get your objects online there, if you have that stuff already - I do so, because I model for myself, I model fo Silva3D - then you can earn some extra bucks. Not much, but at least you don´t lose money.