Started by SteveR, July 01, 2013, 05:14:21 pm
Quote from: SteveR on July 01, 2013, 05:14:21 pmFor example, if I texture a rock, I cannot seem to map that texture to my terrain without killing the geometry (it textures a flat plan lovely).
QuoteWhy does my base terrain link to the 'input' of a 'base colours' which in turn links into the 'input' of a surface shader. Is this just a way of linking the terrain to a surface layer? Basic stuff I guess, I appreciate I am not quite getting it correctly, but I really just need an overview and a logic of the information flow through the nodes so I understand the correct order things.
Quote from: yossam on July 01, 2013, 05:52:46 pmTry this.............http://www.planetside.co.uk/forums/index.php/topic,7733.0.html