Probably something like this will work for a still image... I don't mind doing heavy lifting in PS for stills, that seams natural and normal to me.
But as usual I left out important information in my OP (I'm sorry about that)... I want to do an animation (hovering camera or something) The image that I posted is just an example, but its a good example to illustrate the problem Im trying to face.
Ideally the terrain should be one form, in this case created by a vector. In order to keep things clean and simple through the entire process. And so all of the parts line up perfectly.
But I think your words
QuotePut the two together and render it out.
are a way forward. Maybe I can sculpt the statues as a separate layer in Mud, on top of the cliffs. THen save out a vector for each. One for the cliffs first then one for the statues.
Then theoretically I would create the vector terrain first, and then add directly on top of the first vector, the statues vector. Any idea at all if this would work? I just don't know.
Again, Ideally, one vector and away to do the OP idea would be best. Maybe
Any more Ideas I can try Martin? I would like to have options in case I get stuck or something does not work all the way through.
Anything at all that sounds reasonable, and is something I can do at my user level... In cases like this I always imagine blue nodes are the answer, But since I cant use those, I just torture my self with the idea..." So and so, could do it with blues! But not me
".