Hello folks, sorry for this and other newbie questions I may post around here.
I'm learning TG and I'm creating a landscape with two heightfields. I'd like to ask if the way I've setup things is the 'orthodox' one, or I'm doing some mistakes.
Basically I have two heightfields, each with its own color shader (left HF has a red color tone, right HF a green one).
However, I'm not sure how to setup shaders so that each HF retains its own color: if you see in the attached image, the whole terrain (i.e. the two HF's and the planet), get a mixed coloration (red and green are mixed producing a yellowish/greenish mix).
I used a mix shader node but I do not know how to set up the Mix Controller input so that each HF color shader remains separated.
But then, even if that's possible, what colour would the planet get?
Yeah, I'm quite confused....
Attached the TG screencap and also the experimental .tgd file.
Thanks for any help.