Hi all,
You've been tremendously helpful in getting me up to speed on some basics of TG3. If I could, I need to ask for another small pointer or two -- this time on alpha images. Is there currently a method for rendering only the alpha channel? I have been getting clean alphas using the extra image output of a sequence, but I find myself needing to go back and re-render an entire sequence with two distant planet objects turned off in order to exclude them from the alpha. If possible, I'm looking for a method to avoid rendering the final color image along with it in an effort to cut down render time.