I agree, the ground looks good. The skull is interesting this way, you can really see one inside. What I was thinking though is making the inner one only slightly smaller, 5% or so, and make the water shader(s) less transparent (probably saves render time as well), and see whether you can get some SSS out of that, perhaps even with a surface layer on the inner with some voronoi luminosity-like caustics. But I don't want to send you in any direction, it's just a thought...