QuoteYou do have some render credits at Ranch Computing if you bought TG3. Just contact them with your order number.
I completely forgot that!
@rcallicotte,
Thanks. I like to talk with you guys about all aspects of these things.
I wanted to clarify my meaning on something.
I did not want to say that you should just break up your rendering into several render sessions. I meant that it should be rendered from different views.
So 3-4 seconds the camera is wide and following behind. Then 3-4 seconds the camera is mid far, and following from the left side of the ship. And then 3-4 seconds the camera is in another position.
THe obvious benefit is that you now have cuts to edit. And also you would much sooner have 3-4 seconds to show us here!
But really, there is no reason for people to make these super long continuous shots. Editing is one of the most creative parts of making something! Editing is really where and how a story is told.
And its pretty easy to do with TG. JUst copy your project file 3 times and call them "title"_Shot_1-3, and move your camera in each one. Render the one you think is the most useful to you first.
Pretty much all the ideas is in this thread are good things to think about though.
I don't agree that the in app blur will necessarily look more real. It could, or maybe it wont. But no mater what you will be stuck with it. And it will make your render times longer.
The only people who should render with the in app blur are those very sure of what they want, and that they have set it up correctly, to get exactly what they want. Where there is certainty that nothing will or should be changed later.
Adding the blur will also give you more chances to play with your render, and explore more opportunities to be creative.
Although, probably explore this 2D blur Oshyan brought up too.
On editing theory. THis book is one of the most useful I have ever read:
http://www.amazon.com/Blink-Eye-Revised-2nd-Edition/dp/1879505622