Arnold is here

Started by TheBadger, January 17, 2014, 01:19:28 am

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TheBadger

January 18, 2014, 12:24:25 am #15 Last Edit: January 18, 2014, 12:28:24 am by TheBadger
I read that Arnold was named after schwarzenegger by its developer. Its been around a long time. Just not what it is now.
That same article said that it was very easy to make a renderer, but very very hard to make a renderer thats useful.

It was an industry website. I don't remember the name but the link was posted here someplace.

Found it. It was posted here by Bjur.
http://www.fxguide.com/featured/the-state-of-rendering/
http://www.fxguide.com/featured/the-state-of-rendering-part-2/
It has been eaten.

Tangled-Universe

Quote from: Oshyan on January 17, 2014, 09:50:57 pm
Yeah, I just checked out the particle one. It's an important test, but not IMO a very general one. It seems rather too specific. I'd like to see some real-world type scenes, at least 1 complex indoor and 1 complex outdoor option.

There are really tons of renderers out there. I came across this one just now while looking for Vray/Arnold benchmarks: http://furryball.aaa-studio.eu/aboutFurryBall/compare.html

- Oshyan


That's a very crappy comparison on that page, but you can't blame them: it's always comparing apples with eggs. Simply because renderers differ in features (see purple displaced object to the right) or differ in rendering strategy.
The rendertimes vary quite a lot, but so does also the quality of output.

Mental Ray and Arnold seem slow, but have superior output over the others.

Oshyan

Oh I agree, it's not a great test. Using straight geometry is really the fairest, but I'm sure it's important to many people to have comparisons of fur rendering too, and some engines do fur differently. It's a challenging problem. But anyway I was mainly just pointing out having found yet another renderer. ;)

I came across Redshift while looking at all this stuff, seems quite promising actually: https://www.redshift3d.com/products/redshift/

- Oshyan

TheBadger

Had not heard of gorilla or redshift before this thread. I thought I had at least the direction I wanted to go in terms of what software to learn and maybe buy. But now Im back to the beginning.  :-[
It has been eaten.

Oshyan

No you're not. Don't be tempted to investigate every new, whiz-bang thing that comes along. You *don't* need to be on the cutting edge. The tools that the industry has been using for years are still some of the best tools out there. Learn them solidly, then take on one new area at a time. Don't overanalyze or spend too much time trying to make things "perfect"; there is no perfect workflow, no ideal toolset.

- Oshyan

TheBadger

 :)
Thanks, I needed that.
I sometimes can't tell whats real info from flashy marketing! It all starts to blur into soup. "DO I need this? will it work better, faster, smarter, cheaper?"
LOL its like going to a trade show every time I turn on the internet, there is so much going on its hard to think!

By the way, why is that half naked woman crawling on the hood of that very nice pixel? Her fake boobs are going to scratch the LED!  :o
It has been eaten.

Bjur

January 19, 2014, 03:15:18 am #21 Last Edit: January 19, 2014, 03:28:04 am by Bjur
That Furryball render looks indeed interesting and powerful, and cute on top.  :)

The Redshift is very interesting too as they say they aim at "photorealism" first beside to be fast. 30 days for free, it's enough time for testing around, then with watermark.
Or 100 $ for a full licence till end of beta..
That's nice as they may offer all beta licence ppl a good price for purchasing a final release i would bet.

BTW.: Solid Angles pricings now, I wouldn't call them "cheap"..

http://www.solidangle.com/arnold/pricing/
~ The annoying popularity of Vue brought me here.. ~

TheBadger

gorilla is free. but not out for osx
It has been eaten.

Zairyn Arsyn

wow, thats a superb renderer

but sadly no blender version yet :(
Quote from: TheBadger on January 18, 2014, 12:24:25 am
I read that Arnold was named after schwarzenegger by its developer. Its been around a long time. Just not what it is now.
That same article said that it was very easy to make a renderer, but very very hard to make a renderer thats useful.

It was an industry website. I don't remember the name but the link was posted here someplace.

Found it. It was posted here by Bjur.
http://www.fxguide.com/featured/the-state-of-rendering/
http://www.fxguide.com/featured/the-state-of-rendering-part-2/


yeah Arnold Schwarzenegger was my first thought when i saw the latest post on the main page, like Schwarzenegger was now on the forums, lol.
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