opacity image map?

Started by Dune, January 18, 2014, 05:03:44 am

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The alpha mask doesn't seem to be recognized in an image map shader. Or am I doing something wrong? I can't get an image with an underlying alpha to color a surface only within the white alpha limits. I had to use an extra white/black image as mask for the image map shader.
With a (transparent) png it didn't work as expected either, strange colors are rendered where there's 'nothing'.
Is this a bug in the image map shader, or is it something I didn't see?


This is the way it's always been actually, but there's a new option coming soon to make this easier.

- Oshyan


Thanks Oshyan. I never used the IMS this way, so I didn't realize that. Good that it'll change!