Author Topic: Parkwood  (Read 14043 times)

Offline Tangled-Universe

  • Terrevangelist
  • *
  • Posts: 6183
    • CGScenery.com - Terragen Tutorials!
Re: Parkwood
« Reply #30 on: February 06, 2014, 08:13:13 AM »
:D

Offline otakar

  • Member
  • *
  • Posts: 1226
  • Procrastinate later.
Re: Parkwood
« Reply #31 on: February 06, 2014, 04:44:25 PM »
Ulco, you can post photos and renders and it can be hard to tell the difference sometimes, certainly on first sight.  You should not be surprised... 8)

Offline bla bla 2

  • Member
  • *
  • Posts: 1339
  • I'm french.
Re: Parkwood
« Reply #32 on: February 06, 2014, 07:24:46 PM »
Tu pourrai utiliser mon château ? ^^

You will be able to use my castle ? ^ ^

Offline Dune

  • Member
  • *
  • Posts: 14962
    • www.ulco-art.nl
Re: Parkwood
« Reply #33 on: February 07, 2014, 07:01:20 AM »
I don't have to do the castle, just the park. Tight budget, so it better be this way. More time for private stuff as well.

Offline pclavett

  • Member
  • *
  • Posts: 282
Re: Parkwood
« Reply #34 on: February 09, 2014, 10:59:27 AM »
Looks like something I saw in France 2 years ago ! Superb realism for everything ! The park actually looks like some if the pictures I took ! Excellent !
Paul

Offline Dune

  • Member
  • *
  • Posts: 14962
    • www.ulco-art.nl
Re: Parkwood
« Reply #35 on: February 10, 2014, 06:14:09 AM »
More tests. I have to figure out how to do the surroundings of the park. I'm not going to fill it up with all buildings and highways that are there, so I use low cloud, or a complete whiteout outside a certain circle (terrain as well). Next will be cows, gates, and inside buildings. Have to keep it low in memory (and work) though. The willows need a lighter bark.

Offline N-drju

  • Member
  • *
  • Posts: 1394
  • A bee-sting allergic artist and philosopher
Re: Parkwood
« Reply #36 on: February 11, 2014, 07:59:31 AM »
Ulco, for goodness sake! What do you STILL want from those renders? They are good already by my standards.  :D

On a side note, do you think you could provide this fabulous grass shader in a TG2 version clip file? ;) If no, perhaps a screenshot of the node network so I can tweak it by myself.
"When dictatorship is a fact, revolution becomes a right."

Offline Dune

  • Member
  • *
  • Posts: 14962
    • www.ulco-art.nl
Re: Parkwood
« Reply #37 on: February 11, 2014, 09:48:58 AM »
Well, for one, the willows need to be on the borders of the ditch, and it needs refinement in veggies, especially for closeups. So I've made a 'clump' of grass and willow sprouts that go around the bases of each tree (same seed), so they don't stand so 'naked' on the grass.

here's the clip as TG2. Should work.

Offline TheBadger

  • Member
  • *
  • Posts: 7416
  • what's the difference?
Re: Parkwood
« Reply #38 on: February 11, 2014, 03:04:30 PM »
Ulco, you can post photos and renders and it can be hard to tell the difference sometimes, certainly on first sight.  You should not be surprised... 8)

Yeah, I have to look close every once and awhile too. The thumbnails can really be tricky! There are more than a few people here who have fooled me a bit.

But on that castle.
That is the one thing Europe and the rest of the old world will ALWAYS have over the states. We will never have that kinda stuff here >:( The time is passed and is never coming back :'(
It has been eaten.

Offline N-drju

  • Member
  • *
  • Posts: 1394
  • A bee-sting allergic artist and philosopher
Re: Parkwood
« Reply #39 on: February 12, 2014, 06:16:35 AM »
@ Ulco - thank you so very much! :) Preshaydit.

@ Badger - Don't feel bad about it dude! US on the other hand has fabulous deserts, salt flats, canyons and endless prairies none of which can be found in Europe. Not in a million years quite literally! ;D
"When dictatorship is a fact, revolution becomes a right."

Offline TheBadger

  • Member
  • *
  • Posts: 7416
  • what's the difference?
Re: Parkwood
« Reply #40 on: February 12, 2014, 06:57:48 PM »
lol! Yeah, but it would be better to have a castle over looking those places you mention  ;D
It has been eaten.

Offline Dune

  • Member
  • *
  • Posts: 14962
    • www.ulco-art.nl
Re: Parkwood
« Reply #41 on: February 13, 2014, 07:33:23 AM »
Get stinkin' rich and build one. Some US citizens do  ;) Chinese as well  :D

Offline Hannes

  • Member
  • *
  • Posts: 4384
Re: Parkwood
« Reply #42 on: February 13, 2014, 08:34:49 AM »
Funny, I'm living next to a castle. It's a nice one. Maybe I can ask if they are selling it?!

Offline Dune

  • Member
  • *
  • Posts: 14962
    • www.ulco-art.nl
Re: Parkwood
« Reply #43 on: February 13, 2014, 10:08:40 AM »
Well, that's not the wrong place to live!

Online Oshyan

  • Planetside Staff
  • *
  • Posts: 12956
  • Holy snagging ducks!
Re: Parkwood
« Reply #44 on: February 14, 2014, 01:52:44 AM »
Yeah, we've got a couple castles man, don't despair! Heck, one of them is even close to me, apparently (Calistoga).
http://en.wikipedia.org/wiki/List_of_castles_in_the_United_States

- Oshyan