Author Topic: Cubebox: Trouble with Camera rotaion  (Read 1882 times)

Offline russe166

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Cubebox: Trouble with Camera rotaion
« on: April 04, 2014, 12:41:31 PM »
Hello!

To render a cubebox I created keyframes for the camera.
The orientation of the Camara on frame 4 during the render sequence seems wrong to me.
I can not find what I have set incorrectly.

How can help?

Thanks Michael

Offline Hannes

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Re: Cubebox: Trouble with Camera rotaion
« Reply #1 on: April 04, 2014, 01:28:03 PM »
This is strange. The preview shows the correct FOV but it renders differently.

Offline russe166

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Re: Cubebox: Trouble with Camera rotaion
« Reply #2 on: April 04, 2014, 02:08:05 PM »
This is strange. The preview shows the correct FOV but it renders differently.

The other pictures are not fiting together as well. I saw this in my cubebox.

Offline Kadri

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Re: Cubebox: Trouble with Camera rotaion
« Reply #3 on: April 04, 2014, 02:30:14 PM »

Ckeck the camera node and use 0 for motion blur there too.

Offline russe166

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Re: Cubebox: Trouble with Camera rotaion
« Reply #4 on: April 04, 2014, 02:49:08 PM »
It worked!  :D
This makes life easy.

Many thanks!

Michael


Offline Hannes

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Re: Cubebox: Trouble with Camera rotaion
« Reply #6 on: April 04, 2014, 03:29:53 PM »
I'm bouncing my head against the wall right now!!!!!
This sounds totally illogical! I saw that motion blur is disabled in the render settings, so I thought, it's OK then. Why does the render look unblurred but somehow offset? This doesn't make any sense, does it?
Anyway I'm happy that it works for you now ;)

Offline Kadri

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Re: Cubebox: Trouble with Camera rotaion
« Reply #7 on: April 04, 2014, 03:35:17 PM »

There was another similar thread where Matt explained this. Could not find it Hannes.


Offline Hannes

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Re: Cubebox: Trouble with Camera rotaion
« Reply #9 on: April 04, 2014, 03:53:52 PM »
Great! Thanks, Kadri!