Transparency: how exactly works for objects?

Started by alessandro, April 11, 2014, 06:22:36 pm

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alessandro

Hello, I hope to be doing something wrong, but is transparency on imported objects just working as on/off, meaning that intermediate greyscale maps are not currently supported and you can only have a black/white mask?
Thanks

bobbystahr

Quote from: alessandro on April 11, 2014, 06:22:36 pm
Hello, I hope to be doing something wrong, but is transparency on imported objects just working as on/off, meaning that intermediate greyscale maps are not currently supported and you can only have a black/white mask?
Thanks



yup.////on or off for now...hints of a promise that it's coming sometime soon IIRC
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

You could do some trickery with a water shader, using that as base (extremely transparent) and adding a (soft) masked texture underneath.

alessandro

That's said to hear. I'll try Ulco's suggestion, even if using a water shader will make things very slow.

Dune

Yes, I'm afraid so, but it largely depends on how intricate and numerous the water shaded objects are.