Hi all,
I have some troubles with transform merge shaders: I want several shapes in different size from one single shape. For this purpose I use the transform merge shader, and on a simple project it works fine, I can move and scale the second one :
[attach=1]
But, in my project file, I don't know why, it doesn't work with scale :
[attach=2]
but it works fine with only translate displacement :
[attach=3]
the nodes in both files are copy-paste, something happens with the second one but I don't know what, and I have no idea how to fix that.
Any suggestion ?
(of course, I could use multiple simple shapes in different size, but I prefer not to do)
Edit: even if I plug the surface input node to the base colours output (I don't understand !)