Author Topic: Fun with the crater shader  (Read 47379 times)

Offline rcallicotte

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Re: Fun with the crater shader
« Reply #15 on: December 30, 2006, 02:04:04 PM »
You guys ROCK!!!    :P
So this is Disney World.  Can we live here?

Offline 3DGuy

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Re: Fun with the crater shader
« Reply #16 on: December 30, 2006, 04:09:27 PM »
The redirectshader was indeed the key. It has some funky effects on the surrounding landscape as you can see. This is just a bare planet with one crater.



inverting the crater:
« Last Edit: December 30, 2006, 04:15:31 PM by 3DGuy »

Offline rcallicotte

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Re: Fun with the crater shader
« Reply #17 on: December 30, 2006, 04:44:20 PM »
Oh my god!  How fun!!  There's so much to find just by experimenting.
So this is Disney World.  Can we live here?

Offline buchvecny

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Re: Fun with the crater shader
« Reply #18 on: December 30, 2006, 06:47:44 PM »
wow guyz, i love u :D next thread to add =D

Offline VermilionMartyr

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Re: Fun with the crater shader
« Reply #19 on: December 31, 2006, 03:46:23 AM »
3D Guy, can you upload the .tgd for that funny looking crater?

Offline Oshyan

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Re: Fun with the crater shader
« Reply #20 on: December 31, 2006, 07:54:07 AM »
You might also try a regular Displacement shader set to displace by the Normal.

- Oshyan

Offline 3DGuy

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Re: Fun with the crater shader
« Reply #21 on: January 01, 2007, 01:38:12 AM »


Couple of inverted craters with a warpshader attached. Now I've got to figure out how to resrict the warping to a certain height if that is possible.

Sethren

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Re: Fun with the crater shader
« Reply #22 on: January 01, 2007, 02:08:36 AM »
Cool, it looks like some scapes that i had seen in Utah photographs.

Offline FrankThomas

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Re: Fun with the crater shader
« Reply #23 on: January 01, 2007, 03:07:57 AM »
Don't suppose you have a .tgd file for that do you ? I'm having problems getting it to work properly :)

Offline 3DGuy

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Re: Fun with the crater shader
« Reply #24 on: January 01, 2007, 03:22:10 AM »
Luckily I still had it open :P


Offline 3DGuy

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Re: Fun with the crater shader
« Reply #25 on: January 01, 2007, 03:43:44 AM »
I figured out how to control the the distortion by height with a distrubution shader :)
If done right I think this technique could be used to create a huge underground cavern!

Sethren

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Re: Fun with the crater shader
« Reply #26 on: January 01, 2007, 04:20:48 AM »
Thank You Kindly!     ;D

Offline FrankThomas

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Re: Fun with the crater shader
« Reply #27 on: January 01, 2007, 04:36:51 AM »
You sir, are a gentleman and a scholar

Offline lonewolf

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Re: Fun with the crater shader
« Reply #28 on: January 01, 2007, 12:18:12 PM »
Have been playing around with the redirect shader and multiple inverted craters with interesting results. Using twist and shear on the x & z axis with values around 3-5 for the lean factor, things tend to end up like this. The second one has surface texture applied as well with stones and displacement.

Offline rcallicotte

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Re: Fun with the crater shader
« Reply #29 on: January 01, 2007, 12:21:43 PM »
Hey, cool.   :o
So this is Disney World.  Can we live here?