Author Topic: Fun with the crater shader  (Read 47604 times)

Offline 3DGuy

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Re: Fun with the crater shader
« Reply #30 on: January 01, 2007, 12:34:52 PM »
Cool. The bottom one kina looks like a spaceship :)

groverwa

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Re: Fun with the crater shader
« Reply #31 on: January 01, 2007, 01:53:05 PM »
my thanks to 3dguy for his pillar tgd - they have got me thinking i may be able to replicate "The Bungle Bungle" range in the north of western australia with a lot of playing around

see a pic of the beehive shaped lumps that form the range - http://www.ozoutback.com.au/postcards/postcards_forms/wa_bungles/Source/5.htm

maybe some others may like to try

regards

mike belgrove

Offline buchvecny

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Re: Fun with the crater shader
« Reply #32 on: January 01, 2007, 02:31:51 PM »
Wow 3D, the pillars are super awesome i think ima try render with it thx :D

Offline RealUser

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Re: Fun with the crater shader
« Reply #33 on: January 01, 2007, 02:33:48 PM »
great experiments
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Offline Ricowan

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Re: Fun with the crater shader
« Reply #34 on: January 01, 2007, 05:21:02 PM »
Immediately reminded me of Goblin Valley State Park in Utah.
http://www.utah.com/stateparks/goblin_valley.htm

Google images:
http://images.google.com/images?q=goblin+valley+state+park


Offline 3DGuy

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Re: Fun with the crater shader
« Reply #35 on: January 01, 2007, 05:45:00 PM »
Immediately reminded me of Goblin Valley State Park in Utah.
http://www.utah.com/stateparks/goblin_valley.htm

Google images:
http://images.google.com/images?q=goblin+valley+state+park

Hehe, that just proves it. We can't think of something so weird or nature already did it :D

Offline crazymonkey

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Re: Fun with the crater shader
« Reply #36 on: January 02, 2007, 11:20:12 PM »
woah! some very nice results there...

Offline Tim O'Donoghue

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Re: Fun with the crater shader
« Reply #37 on: January 03, 2007, 12:59:06 PM »
Couple of inverted craters with a warpshader attached. Now I've got to figure out how to resrict the warping to a certain height if that is possible.

I modified the project file a bit, and found the perfect spot for my mirror ball...

http://www.pbase.com/tjod/image/72532990

Tim O

Offline 3DGuy

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Re: Fun with the crater shader
« Reply #38 on: January 03, 2007, 01:26:44 PM »
Hehe cool. Gives it a real surreal ;) look.

Offline rcallicotte

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Re: Fun with the crater shader
« Reply #39 on: January 03, 2007, 06:45:28 PM »
The redirectshader was indeed the key. It has some funky effects on the surrounding landscape as you can see. This is just a bare planet with one crater.

How did you set this up to use the redirectshader?  I've been trying for a while and haven't been able to reproduce what you have in this post.
So this is Disney World.  Can we live here?

Offline 3DGuy

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Re: Fun with the crater shader
« Reply #40 on: January 03, 2007, 07:01:41 PM »
It looks like this

Offline rcallicotte

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Re: Fun with the crater shader
« Reply #41 on: January 03, 2007, 08:08:07 PM »
Thanks, 3DGuy.  I figured it out and am beginning to understand the node mapping.  Appreciate your help.  I'm pretty sure I wouldn't have figured it out, otherwise.
So this is Disney World.  Can we live here?

Offline Oshyan

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Re: Fun with the crater shader
« Reply #42 on: January 04, 2007, 07:25:57 AM »
Awesome stuff guys. Pushing the boundaries ever forward!

- Oshyan

Offline RedSquare

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Re: Fun with the crater shader
« Reply #43 on: January 04, 2007, 09:04:26 PM »
@ Frank Thomas & Oshyan

FYI
The accompanying crater began as in the right hand one but finished up as in the left hand shot.  No Rim shader was used but I did place 9 shaders around it. With 4 on the inside walls. The rim gradually eroded.

Cheers Roy

Offline FrankThomas

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Re: Fun with the crater shader
« Reply #44 on: January 04, 2007, 10:24:44 PM »
Useful to know - I'll be playing around with craters at some point no doubt and I'll have to give that a go
Cheers for that :)

 

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