Fun with the crater shader

Started by 3DGuy, December 26, 2006, 07:49:58 pm

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rcallicotte

So this is Disney World.  Can we live here?

3DGuy

December 30, 2006, 12:09:27 pm #16 Last Edit: December 30, 2006, 12:15:31 pm by 3DGuy
The redirectshader was indeed the key. It has some funky effects on the surrounding landscape as you can see. This is just a bare planet with one crater.



inverting the crater:

rcallicotte

Oh my god!  How fun!!  There's so much to find just by experimenting.
So this is Disney World.  Can we live here?

buchvecny

wow guyz, i love u :D next thread to add =D

VermilionMartyr

3D Guy, can you upload the .tgd for that funny looking crater?

Oshyan

You might also try a regular Displacement shader set to displace by the Normal.

- Oshyan

3DGuy



Couple of inverted craters with a warpshader attached. Now I've got to figure out how to resrict the warping to a certain height if that is possible.

Sethren

Cool, it looks like some scapes that i had seen in Utah photographs.

FrankThomas

Don't suppose you have a .tgd file for that do you ? I'm having problems getting it to work properly :)

3DGuy

Luckily I still had it open :P


3DGuy

I figured out how to control the the distortion by height with a distrubution shader :)
If done right I think this technique could be used to create a huge underground cavern!

Sethren


FrankThomas

You sir, are a gentleman and a scholar

lonewolf

Have been playing around with the redirect shader and multiple inverted craters with interesting results. Using twist and shear on the x & z axis with values around 3-5 for the lean factor, things tend to end up like this. The second one has surface texture applied as well with stones and displacement.

rcallicotte

So this is Disney World.  Can we live here?