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Simple Shape Shader issue
Simple Shape Shader issue
Started by AP, August 20, 2014, 04:09:15 am
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AP
1k+ Member
Posts: 2,764
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Simple Shape Shader issue
August 20, 2014, 04:09:15 am
I was wondering if there was any possible way to warp the SSS input somehow? I want to isolate a shader zone with it but I need some randomness involved.
Dune
Fluent in Terragen
Posts: 17,923
Location: Netherlands
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Re: Simple Shape Shader issue
August 20, 2014, 04:18:55 am
#1
You can feed the simple shape through a warp shader, warper being a displaced fractal or a color fractal through a vector displacement. Simple shape needs 'position in terrain'.
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