Simple Shape Shader issue

Started by AP, August 20, 2014, 04:09:15 am

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I was wondering if there was any possible way to warp the SSS input somehow? I want to isolate a shader zone with it but I need some randomness involved.


You can feed the simple shape through a warp shader, warper being a displaced fractal or a color fractal through a vector displacement. Simple shape needs 'position in terrain'.