Simple Shape Shader issue

Started by AP, August 20, 2014, 04:09:15 AM

Previous topic - Next topic

AP

I was wondering if there was any possible way to warp the SSS input somehow? I want to isolate a shader zone with it but I need some randomness involved.

Dune

You can feed the simple shape through a warp shader, warper being a displaced fractal or a color fractal through a vector displacement. Simple shape needs 'position in terrain'.