Promethian Esturary

Started by cyphyr, August 20, 2014, 06:10:57 AM

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cyphyr

This is a version (there have been many) of an idea I've been mulling about for some time. Again heavy use of high resolution image maps for textures.
Plants are re-textured XFrog.
Arch's modeled in Sculptris.
Enjoy

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)


archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

I really like your work; it has a certain grandness and beautiful light.

Oshyan

I like it, nice lighting. This one tells a story, which is a hallmark of some of the best images IMO. I imagine an ancient Cthulhu-like entity defeated and turned to stone just as it was about to engulf a village. The shadows in the low mist are a really nice little touch.

- Oshyan

cyphyr

#5
Thank you all.

"Telling a story", yes this is something I strive for nowadays. An image should be more than the sum of its parts.

Much of the lighting is achieved with playing with the render layers, a great and very invaluable feature :)
It is a little symmetrical I agree, but that was the intent. I wanted something that would work as a scene/backdrop/introduction from a movie!
Another vp is rendering now.

As a future feature I'd love the ability to have separate object passes rendered out at the same time with out having to make multyiple renders

Cheers all
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

bobbystahr

Awesome Richard. You do massive better than anyone.....keep em coming. Agree the inclusion of stuff that tells a story in the viewers mind is a valuable aspect of great art.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

russe166

Look nice ! How do you get the clouds pointing to the vanishing point?

mhaze

Powerfull image with a great atmosphere.

Dune

I think Richard just stretched the cloud fractal, then they automatically point one way, especially if you have a wide-angle FOV.

cyphyr

Quote from: Dune on August 21, 2014, 11:08:08 AM
I think Richard just stretched the cloud fractal, then they automatically point one way, especially if you have a wide-angle FOV.

Pretty much :)
The clouds are actually not stretched but their mask is scaled  1,1,5 (or in other words due North).
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

cyphyr

Ok, here's a couple more.

I not so happy with these. It's much harder to get the shape balance right.  Again a lot of tweaking the layers (and probably more to come) ...

Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
/|\

Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

Kadri


I like the composition of the last ones.

Oshyan

Oh wow. WOW. That 2nd one in your new post, that's epic!

- Oshyan

bobbystahr

Quote from: Oshyan on August 21, 2014, 03:59:51 PM
Oh wow. WOW. That 2nd one in your new post, that's epic!

- Oshyan

what Oshyan just said...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist