I think your shading/texturing on those mountains is fairly excellent, it struck me as very realistic even in the first image (and I actually liked the odd warping, though I agree the newer version is much more realistic at first glance). I do think compositionally the foreground expanse of grasses is a bit boring, it would be nice to see some more interesting foreground element(s) there, perhaps a rock as well shaded as your distant mountains. But honestly I'm really just impressed with that mountain texturing, something about it is quite evocative to me...
Color the sky seems a bit odd though, and overall lacking in atmospheric haze?
To improve render times drop detail to 0.75. It's not having any positive effect on 50% or more of your render as it doesn't affect the raytracer (which I'm assuming you're using for the plants), but will still affect render time as the terrain renders before plants render on top. AA is best in multiples of 2, so 6 or 8, but your overall level is fine. I'd just skip the sharpening step. Also add (back?) in some haze to soften things a bit.
Let me reiterate though, overall this is a very good, promising scene.
- Oshyan