Started by wolle, September 07, 2014, 04:47:56 AM
Quote from: j meyer on September 08, 2014, 11:02:32 AMAs far as I remember you can't use the displaceable objectsas a population at all.
Quote from: wolle on September 08, 2014, 02:32:39 PMAnd i`m looking forward to see, if that problem can be solved.happy rendering Wolle
Quote from: PabloMack on September 13, 2014, 10:31:03 PMWhat I like so much about fakestones is that they are procedural. They do not take up memory proportionate to their numbers. But they are what they are and they don't give you the control over how they look as objects do. I wish TG had Fakegrass, Fakelichens and Fakegroundlitter that didn't have to be populated. I would use those a lot. For that matter, it would be really great if the Fakestones shader had a lichen subshader. Maybe the PS staff will give those things to us for Christmas. This is inspiring me to start another thread about lichens.