Ursus maritimus

Started by Hannes, October 14, 2014, 05:06:35 AM

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Mahnmut

Nice and funny image.
Talking about sub surface,
I used the lambert-shader to achieve something at least similar, and although my ice is not as realsitic as yours, maybe yours could also benefit from that method?

http://www.planetside.co.uk/forums/index.php/topic,2353.msg23034.html#msg23034

Greetings,
J

Hannes

Yes, I remember your image. Looks really great and I did a lot of tests with the lambert shader.
I could be wrong, but as far as I remember Matt mentioned somewhere that the lambert shader is nothing more than a simplified ordinary shader with translucency settings.
Anyway we do need subsurface scattering. This is one of the things I miss most in TG!

mhaze


Tangled-Universe

Great ice shelves, nice work Hannes :)

Looking forward to see your next one!

Oshyan

Quote from: Hannes on October 15, 2014, 09:25:22 AM
Yes, I remember your image. Looks really great and I did a lot of tests with the lambert shader.
I could be wrong, but as far as I remember Matt mentioned somewhere that the lambert shader is nothing more than a simplified ordinary shader with translucency settings.
Anyway we do need subsurface scattering. This is one of the things I miss most in TG!

Essentially correct. There is nothing special about its Translucency function vs., say, the Default Shader.

- Oshyan

Hannes

Thanks for your confirmation Oshyan. One more reason to introduce a subsurface scattering shader into TG!
Well? Well? ;)

Oshyan

I'll get right on that with all my programmyness. ;)

- Oshyan

bobbystahr

Wow...I sure don'r trawl this forum enough. I keep missing awesome images. Well done. I'll admit music is consuming way more of my life so I do less sitting and looking with guitars in easy reach.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes