Started by Erwin0265, November 23, 2014, 06:48:43 am
QuoteIt's important to note that just turning on these parameters will not show any colour if the heightfield shader is connected into the terrain part of the node network in the normal fashion. You will also need to connect the heightfield shader output to a shader which handles colour information, for example by connecting it to the Colour function input of a Surface Layer shader.
QuoteIt's not ideal to generate color above it anyway, but it can work if you're using it for test purposes. I'd really just disable Base Colors in that case and be done with it.
QuoteSecond, if you want to visualize the output of a particular shader, the best option is to simply plug it in to the made shader chain at the bottom of the Shaders network