WAS's Mossy Highland Boulders

Started by WAS, December 17, 2014, 11:59:46 am

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WAS

December 17, 2014, 11:59:46 am Last Edit: December 17, 2014, 12:01:23 pm by WASasquatch
After a lot of trial and errors I finally came up with a pleasing "Rock" object population.



Unique Variations is at 30 for rendering, probably best to crank that to the default 100. The mosses mask is based on a image shader (provided; and yes I forgot to invert it lol) of some contrasted moss turned into a matte,  so don't forget save that and replace the image mask for the Moss Controller in the rock object.
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TheBadger

It has been eaten.

WAS

No problem m8. Let us see what ya make if you do end up using it for anything! Especially cause I can't even see it fully rendered yet! xD
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