Author Topic: WAS's Mossy Highland Boulders  (Read 1366 times)

Offline WASasquatch

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WAS's Mossy Highland Boulders
« on: December 17, 2014, 03:59:46 PM »
After a lot of trial and errors I finally came up with a pleasing "Rock" object population.



Unique Variations is at 30 for rendering, probably best to crank that to the default 100. The mosses mask is based on a image shader (provided; and yes I forgot to invert it lol) of some contrasted moss turned into a matte,  so don't forget save that and replace the image mask for the Moss Controller in the rock object.
« Last Edit: December 17, 2014, 04:01:23 PM by WASasquatch »

Offline TheBadger

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Re: WAS's Mossy Highland Boulders
« Reply #1 on: December 20, 2014, 12:05:03 PM »
Thanks.
It has been eaten.

Offline WASasquatch

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Re: WAS's Mossy Highland Boulders
« Reply #2 on: December 20, 2014, 05:54:48 PM »
No problem m8. Let us see what ya make if you do end up using it for anything! Especially cause I can't even see it fully rendered yet! xD

 

anything