Quote from: Kadri on December 29, 2014, 10:01:51 PM
The main problem is probably that Terragen is firstly a landscape software.
All the other small things you expect are secondary.
And in another software like Lightwave, Max etc. it is the other way around.
So there are differences how they work.
It would be nice for example to pick a cloud and place it anywhere.
You can do it but it is hard.
Edit: There is no animation capability in the free version.
Well, for scenery, in landscape, it is a necessary thing too. For example, if I have a distant reflective object I only get a specular highly, not the distant halo and bloom it would provide in the real world through the atmosphere. That is very much a key part of simulating landscapes/atmosphere/worlds.
It'd be cool to see this in later releases. It already uses a rendering method which works best for any sort of bloom/lighting in rendering.
Quote from: bobbystahr on December 29, 2014, 10:21:53 PM
yup WASasquatch...Just load it at the same place.
Thanks a lot Bobbystahr! It is really much appreciated. You are amazing. I tried a lot of programs last night trying to just add little circles to the engine emitters that would be separate parts to edit. No go. I could have just used the other Star Destroyer but they ask that no one edit it, and I'd like to honor that.
I really feel, with less then a months experience I am learning SOOO much! And it genuinely makes me feel good about myself, that I can ya know, still learn. Lol I've been trying to learn new langauges and it's not as easy as it was for me being 11 and starting to learn PHP so it's like a second langauge and how my brain functions now xD
I hope it's noticeable, I did come here with virtually no 3D experience at all. Just years in Graphics Design via Pixels. xD