Hi all!
I'd appreciate some help! I am sorry if this has been discussed to death already, but after a number of searches, I didn't come up with much. I am beginning to learn Terragen 2 again after years of not using it. And I am about to tear my hair out over this problem. If I try to use something like a power fractal to displace the surface of a rock object or an imported mesh, the mesh splits apart, opening gaps between all the edges. It doesn't matter how low or high poly the mesh is. Here is an example:
[attachimg=1]
This is just a simple OBJ cube with a power fractal plugged into the surface shader slot. Another example:
[attachimg=2]
This is just a cube with subdivided smooth several times in Blender and exported as OBJ.
What am I doing wrong? Or is this just the way it is, with no solution? I notice that if I use Terragen 2's native sphere object, it works as you might expect it to. But I'd like to do some ZBrush sculpting of some rocks to use close to the camera and then add some fine procedural detail with Terragen 2 in my render. I want more control than a purely procedural rock would allow, at least for some prominent objects.
Thanks!