Do you want to color the glass "surface", so to speak, or the volume (interior)? What kind of object are you applying the shader to, a "thick" one (like an ice block or a crystal), or a "thin" one (like a window)? For interior (volume), you can just use the Decay Tint and Decay Distance, for a clear, colored crystal-like effect, or Volume Color and Volume Density.
- Oshyan