Started by bobbystahr, January 18, 2015, 10:15:13 PM
Quote from: yossam on January 18, 2015, 10:30:54 PMYou could use a localized cloud for the spray.............just sayin'.
Quote from: Dune on January 19, 2015, 02:42:21 AMWhat you can also do is make a vertical croprender of the craft, so you have its outline, then use that in Photoshop or whatever to draw a wake and spray area, with a harder edge at front, softer at end, etc. Use that for masking cloud and wake.
Quote from: Dune on January 19, 2015, 12:02:26 PMI don't understand why an SSS and painted shader won't mask a cloud; they should! You can use the mask input of the fractal or the final density. Painted shader should be set to Y I presume, I guess it'll act as a column then, masking everything from - to + infinity