Hey guys, I'm wondering if you might help me out with an issue I'm having. 
I'm trying to get a heightfield island I've made to take the inverse shape of the painted shader I've drawn but I can't seem to get it to work. 
The issue is that the base Alpine fractal already has a heightfield which follows a different painted shader to create the flat area that the island is sitting it, and it's using the input node. 
Any suggestions?
Cheers, 
- Clayton