Hey guys, I'm wondering if you might help me out with an issue I'm having.
I'm trying to get a heightfield island I've made to take the inverse shape of the painted shader I've drawn but I can't seem to get it to work.
The issue is that the base Alpine fractal already has a heightfield which follows a different painted shader to create the flat area that the island is sitting it, and it's using the input node.
Any suggestions?
Cheers,
- Clayton