Started by kalwalt, January 23, 2015, 12:40:05 pm
Quote from: Henry Blewer on January 31, 2015, 09:17:32 pmI agree with Oshyan about the moss. It would be very good for some specks of younger moss shoots. Most of it it should much less saturated and darker.
Quote from: Dune on February 01, 2015, 03:30:14 amI'd forget about the iceberg. To get a bit more light on the fall, playa little with the hardness of the cloud (in the main cloud tab), or the fractal (buoyancy from variation). Changing those values (buoyancy from 0.5 to 0.4, e.g.) may just make the difference. Or add a transform shader between cloud fractal and cloud node and move the cloud 10m.I would also break up the strata in the distance by a ridged power fractal (larger number, say 50/400/10, and maybe stretched vertically).Agree about darkening the moss.
Quote from: Oshyan on February 01, 2015, 02:53:53 pmIndeed, moss looks better. Desaturating should be easy. Go to the color picker and on the first tab (button with 3 colored bars at top), then on the dropdown that may say "RGB sliders", select "HSB sliders". That's Hue, Saturation, and Brightness. Now just reduce Saturation.- Oshyan
Quote from: Oshyan on February 03, 2015, 05:53:15 pmAh yes, now you've got the light right! Snow texture still seems quite noisy or "chunky", but otherwise this is looking pretty nice.- Oshyan
Quote from: Oshyan on February 03, 2015, 06:02:01 pmSounds good. My one recommendation: Save a *copy* of the TGD you have now, with the lighting you like, with a new name and in a separate place. Other changes you make later may affect the lighting, you may "lose" it somehow. But it should be fairly easy to copy it back in if you have a backup (depending on what change messes it up). So that's my little tip. - Oshyan