Started by Volker Harun, August 02, 2007, 06:40:40 am
Quote from: Insquall on August 02, 2007, 09:15:15 amHow would you export the texture/shader values? Because they are usually done with heightfields/2d images.By 4th dimension do you mean export a seperate heightfield for each frame of animation?Also what does the Heightfield by shader do when it comes across an overhang?If the micro exporter did not cull polygons (except those outside the camera view), you could export a square Lwo object (not a heightfield) in a way similar to what you describe by using an orthographic camera pointed downwards.
Quote from: cajomi on August 07, 2007, 12:52:48 amI think, this will be the next step in terrain creation, real 3D geometrie, not only 2D projection. But I think, this will take some time. I hope, that I will be able to create a fast and easy (for developers) usable 3D format for terrains in GeoControl 3.
Quote from: Oshyan on August 07, 2007, 03:41:01 pmOr possibly the Terrain Summit: http://terrain.cg-arts.org/forum/- Oshyan