Fumarole

Started by Dune, February 15, 2015, 03:36:01 AM

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bobbystahr

Well Ulco, you know us "Bob's" here are a bit older than the average(been baffled by this myself)age I'm sure of modern software users and we are grateful....Thank you
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

mhaze

Hi Dune just made one small mistake which stopped me being able to translate it properly - All sorted now even wind effect.  Now all I need is a pic to use it in.  Mind you the same technique can be used in many ways....

choronr

Quote from: Dune on February 25, 2015, 02:41:14 AM
OK, I'll help you out of your misery  ;D Very basic, but lots of possibilities for warping it.
Thank you Ulco, I'll be doing much experimenting with this gift. When you do some visualizing, there are many applications for the Fumarole in scenes. I'm looking forward to some new projects.

j meyer

oysteroid - I'm just trying to find the culprit/mistake.See below.

Think I've found the mistake:didn't set the merge shader to mix to 1.
Tried that,too,the other day,but most likely mixed up something setting wise
like having switched to another setting than multiply or so.
Still have to test it on my work PC though,but chances are good,hopefully.
I'm an old scatterbrain.
Thank you Ulco!!

j meyer

Bastien - oysteroid is right the reflective shader doesn't work on clouds.
             In case you meant the sphere it would of course work there.

bla bla 2

Quote from: j meyer on February 25, 2015, 11:55:46 AM
Bastien - oysteroid is right the reflective shader doesn't work on clouds.
             In case you meant the sphere it would of course work there.

C'est bien, dommage. ^^

kalwalt

Quote from: Dune on February 25, 2015, 02:41:14 AM
OK, I'll help you out of your misery  ;D Very basic, but lots of possibilities for warping it.
lol! thank you Ulco!
Terragen 3 creative + animation license
WorldMachine
3Dcoat

choronr

Quote from: mhaze on February 25, 2015, 09:27:58 AM
Hi Dune just made one small mistake which stopped me being able to translate it properly - All sorted now even wind effect.  Now all I need is a pic to use it in.  Mind you the same technique can be used in many ways....
Mick, let us know how the wind effect works for you. I don't think warping alone will give you that.

Jo Kariboo


Ulco thank you for your tgd. I do not know if this is how you give a wind effect?.
Another small issue I can not seem to put in another place the fumarole. How do I move the fumarole on the terrain? thank you.

oysteroid

Thanks for the files! These are interesting approaches. I'll have to take a little time to try to understand what is going on in there.

Just for fun, I decided to take a stab at making another fumarole in a way that fits my own style of thinking about these things and I thought I'd share the result.

[attachimg=1]

I'm not sure if it makes sense for it to be so much denser at the source like I set it up here, but I've fiddled with this enough!

Since rendering that image, I added some perlin variation to the path of the plume in the TGD. I also forgot to add a constant scalar node for the seed on that perlin node. You can add that if you want it.

Dune

#70
Oysteroid; it's awfully good to have you on board! Thanks a lot, this smoke looks really good. Better than mine, I think. Most of us lack good blue node knowledge, so please stay to solve all our blues  :D

@Jo: use the 'relocate from 0-0-0'

j meyer

After the first problem was solved and out of my brain my memory came back. ;D
Replaced 2 adds by multiplys and got it working.
[attachimg=1]
Thanks again!

oysteroid

Thanks, Dune! You're fumarole is awfully nice too!

The one I posted has a few issues though. I'll probably post an update to it at some point. And I am sure that some of you cloud experts could improve the thing further.

j meyer

Impressive setup oysteroid,thanks for sharing. 8)

bobbystahr

Quote from: j meyer on February 26, 2015, 12:04:41 PM
After the first problem was solved and out of my brain my memory came back. ;D
Replaced 2 adds by multiplys and got it working.
[attachimg=1]
Thanks again!

that's very cool cloud modeling man.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist