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Shader Array "Offset"
Shader Array "Offset"
Started by Ashley, March 02, 2015, 08:24:25 PM
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Ashley
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Posts: 100
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Shader Array "Offset"
March 02, 2015, 08:24:25 PM
Hi,
Is there a way to offset the result of a shader array in X,Y?
(Yes there is a specific reason).
Could this be done with blue nodes?
Cheers
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Shader Array "Offset"
#1
March 03, 2015, 02:26:36 AM
Did you try taking it through a transform shader? That's the simplest I can think of.
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Ashley
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Re: Shader Array "Offset"
#2
March 03, 2015, 06:36:48 PM
I'm looking for a way to have the pivot of the transform set to the center of the final shader array.
The pivot using either the shader array or a transform is still from the input shape (prior to the shader array).
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
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Re: Shader Array "Offset"
#3
March 04, 2015, 02:29:08 AM
mmm... complicated. Then adding or multiplying by a vector would't probably work either. Sorry I can't be of more help.
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Matt
Planetside Staff
Posts: 4,711
I'm the crazy one
Location: Mammoth Lakes, California
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Re: Shader Array "Offset"
#4
March 23, 2015, 09:51:46 PM
I'd like to help with this, but I guess I don't understand the problem. It should be possible with transform nodes. Can you show me a concrete example?
Matt
Just because milk is white doesn't mean that clouds are made of milk.
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Shader Array "Offset"
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