Shader Array "Offset"

Started by Ashley, March 02, 2015, 08:24:25 PM

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Ashley

Hi,

Is there a way to offset the result of a shader array in X,Y?
(Yes there is a specific reason).

Could this be done with blue nodes?

Cheers


Dune

Did you try taking it through a transform shader? That's the simplest I can think of.

Ashley

I'm looking for a way to have the pivot of the transform set to the center of the final shader array.

The pivot using either the shader array or a transform is still from the input shape (prior to the shader array).

Dune

mmm... complicated. Then adding or multiplying by a vector would't probably work either. Sorry I can't be of more help.

Matt

I'd like to help with this, but I guess I don't understand the problem. It should be possible with transform nodes. Can you show me a concrete example?

Matt
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