Contour example..

Started by Clay, June 06, 2015, 07:32:54 PM

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Here's what I was wondering...


Ooops here's the cloud map for the terrain.


So, what are you wondering?


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Quote from: Dune on June 07, 2015, 02:07:25 AM
So, what are you wondering?

I think how to get the lines to follow the terrain's actual contour Ulco. That'd be my request as well.
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If I'm not mistaken the contour shader is for things like isolines.
And what you want seems to be something like an outlining,which
can't be done with that shader,as far as I know.
As usual my assumption might be wrong of course.


You could perhaps use the contour for strata, but it's not very flexible, I think.


yeah sorry I should have posted my question into here as well. (So I have a question..Is there a way to accurately set the contour shader to "adhere/follow" to the contours?)


The contour applied directly is hard to modify but Contour can be useful as a mask for colors or displacement. The masked results can then be warped, etc.

For example, it's just the thing for making a groady alien worm from a sphere.