Contour example..

Started by Clay, June 06, 2015, 07:32:54 pm

Previous topic - Next topic

Clay

Here's what I was wondering...

Clay

Ooops here's the cloud map for the terrain.

Dune

So, what are you wondering?

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

bobbystahr

Quote from: Dune on June 07, 2015, 02:07:25 am
So, what are you wondering?


I think how to get the lines to follow the terrain's actual contour Ulco. That'd be my request as well.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

j meyer

If I'm not mistaken the contour shader is for things like isolines.
And what you want seems to be something like an outlining,which
can't be done with that shader,as far as I know.
As usual my assumption might be wrong of course.

Dune

You could perhaps use the contour for strata, but it's not very flexible, I think.

Clay

yeah sorry I should have posted my question into here as well. (So I have a question..Is there a way to accurately set the contour shader to "adhere/follow" to the contours?)

fleetwood

The contour applied directly is hard to modify but Contour can be useful as a mask for colors or displacement. The masked results can then be warped, etc.

For example, it's just the thing for making a groady alien worm from a sphere.