Hunting the Auroch

Started by Dune, May 15, 2015, 10:01:34 AM

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Kadri

Looks better Ulco.

A very basic and kinda working way for human skin is,
copying the skin parts on another layer in an image editor and using Linear dodge blending (or another one you might prefer maybe) .
Adjusting the blending percentage and playing with colors of the layer or methods like dodge and burning etc. can make for many different looks.

For animation one could use the Render layers maybe to automate this for any comping program .

This is a 10 minute work. I tried different setting for 3 grubs here. Some look better then the others.
The guy on the front needs more work.

It is not a substitute for subsurface skin rendering but it helps a little IMHO.
(The GIF animation is looping every 5 seconds )

[attachimg=1]



j meyer

Thought of Hannes' thread also and made a little test.
[attach=1]
On the left it's the model with it's standard map and some PF dirt.
On the right it has some easy TG additions,which make it look a bit
better,imho at least.
Other specular settings and some slight translucency.
Translu:a raw meat-like color at ca. 0.6.
Spec:reflectivity ca. 0.6 ,ref ind 1.3-4 and roughness 0.25-0.3.



choronr

Each iteration looks better and better.

Dune

#18
Thanks for your tests, guys. I'll dive into it and study some photo's of tanned outdoor people as well.

Here's the creek in the distance, with a tiny haze. Will make it a little more.

Hannes

That creek looks insanely good! Did you use a real water shader or some other one?

Kadri


That last image looks great indeed.
Ulco i think you need a little more detailed-natural looking trees.

choronr

A scene within a scene, very good.

Dune

I think you're referring to the dead branches. I have to check those; just made them.
I used a watershader, but added a reflective shader set at 0.002 smoothing (but perhaps not in this crop). I will smooth it in the final, though.

Cocateho

Quote from: Dune on May 18, 2015, 02:34:53 AM
Thanks for your tests, guys. I'll dive into it and study some photo's of tanned outdoor people as well.

Speaking of diving in, I want to dive into that creek  ;D

Cocateho

Quote from: choronr on May 18, 2015, 10:29:42 AM
A scene within a scene, very good.

... its scene-ception!

Dune

Some trees are higher poly'd now, also added another cottongrass and another big oak pop (with added moss on trunk), and changed the translucency and reflection of the skins (thanks again, Jochen). The creek has changed, I have to see what the client prefers; open or dark.
I'll leave it at this for the time being. Still have to add some dogs/wolves.

Any comment and advice is greatly appreciated, as always.

choronr

Very good improvements. Details get better and better.

otakar

Oh my god, Ulco! The left about 3/5 are amazing. The camp is nice but it seems rather close to the hunt, at least to me. A beast like this would probably know to avoid the humans I dare to speculate.

Dune

Yes, I considered the placing of the camp, but that's the difficulty with illustrating something; you have to show everything in enough detail on a small area.

Some dogs, but I'm not very satisfied with them.

dorianvan

Your people are just okay, dog not so good. Your scene however is  brilliant! I have a way to balance the awesomeness: Get your favorite hunter-gatherer costumes together, put them on and go get some green screen photos of yourself and some friends :)
-Dorian