Hey,
Working on a new environment.
Some early test renders here. I have some little technical issues to fix before I can start detailing and bringing it to life, but I thought it may be fun to post the WIPs in case the final turns out well. I think it is going to turn out pretty well though, the problems I am having are easily fixed, and everything else I want is already in the forum in one form or another.
The Base terrain:
[attach=1]
Yes I have posted this pic in other places in the forum. But I thought I should have it here since the final will go here too.
Here is a early rest render of the main area of the scene. I intended first for this to be a desolate volcanic scene with a river of lava. But some things got changed by accident, and I ended up pursuing a tropical desert look... Sandstone base probably, and lots of water. Maybe some kind of desert delta created by mountain runoff or something. In this wip there is lots of seasonal flooding
[attach=2]
Here is a close up, also posted in one of my question threads. Here you see the scale of everything along the river. IN the image above you can also see the white figure in the Upper center of the image. I think it helps a lot to get the scale while working on the fundamental parts of the terrain.
YOu can also get a pretty good sense of the sand here I think, or what will be sand when I am done.
[attach=3]
Fooding and natural weathering are important to me for this scene. I want to spend a good amount of time on finer details VS macro features
This is what it looks like the further away you get from the main water channel... Same scale as with the human figure.
Here you can see one of the issues I ma having from the twist and shear. It looks great in some places but is a mess in others... I'll maybe use a mask to keep the T&S to only the places it works as I intended, so nearer the river. For some reason the effect gets too extreme away from the river (the image above shows it working more like I wanted).
[attach=4]