Good examples Jochen.
Quote from: j meyer on July 29, 2015, 06:12:10 PM
Kadri - Forgot to have a look at your model yesterday.Too much other stuff in my little
brain.Just now I thought of it again and after having a look the solution is more than
simple.The model that's in the Project assets folder has no ngon.The shape has more
than four corners,but it's already triangulated and thus no ngon anymore.
And that's the reason why it renders flawless.
Seems we had a litlle misunderstanding.Hope it's clearer now.
Sorry for the delay.
Yes i was trying to say there that Terragen trianglated that surface without problem.
And this example is kinda the same actually. I think the problem you had even with planar ngons is similar to this.
In your train example this did not show up.But after Poseray i had no problem with it.
I exported this glass part from the same train object that doesn't show up in your image.
First i exported it as it is directly from Lightwave.
I could not see it in Terragen so much i tried. The node was there but it was like a ghost
[attachimg=1]
Then i tripled it in Lightwave and exported it ones more directly as an OBJ file.
This time it did show up in Terragen
[attachimg=2]
It looks like Terragen can't do the triangulating as it should on some surfaces.
How or why it happens Matt knows better.
By the way my 3D work and thoughts are always work in progress
Paq or any other ones don't shy away. It is Jochen's thread but i am sure he thinks the same way (as he already said).
So yeah it looks like converting is one of the important problems especially with ngons probably.