Erosion --- rivers

Started by Dune, September 20, 2015, 12:12:16 PM

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Dune

I'm having a go at Daniil's alpha erosion shader, and it has some interesting potential. My implementation is not perfect (and a bit more complicated than just applying the shader, as always), but it's a test. Great work so far, Daniil!

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd


fleetwood

Cool results, looks like it's going to be fun.

kaedorg

Great work from Danii and great tests so far from you Ulco
Looking forward for more.

David

zaxxon

Very exciting imagery! This will be a lot of fun!

DannyG

New World Digital Art
NwdaGroup.com
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Oshyan

There is a fantastic sense of scale and distance here. The terrain is quite nice in overall shape and sense of realism, though some details like the river canyon are a bit overly smooth. It definitely shows the potential though. :)

- Oshyan

AP

The second image looks like the erosion is conforming better to the slope so the river patterns look more believable. Overall, this looks to be a nice solution to large scale simple river systems. I would imagine adding a primary erosion for the regular narrow fluvial channels and adding a secondary layer for the wider more clamped fluvial channels being the rivers themselves.

Dune

There is indeed a lot of potential in Daniil's plugin. I am not finished with it yet  ;) And don't judge me on the blocks.

AP

Nice blocks, very interesting.    8)

And of course, very nice erosive cuts.    :)

DocCharly65

Particularly because of the first two images I'm speechless!

Great!

Dune

Well, the blocks sucked, but here's another try.

AP

Sucked, so not exactly what you were trying to achieve?

j meyer

The most promising examples so far.
And the blocks show potential,too.Some parts remind me
of basalt column structures. 8)