After the last animation test I had to come back here for closing some small logical holes.
Many hundred frames to render again but since TG4 I spare so much time that it's worth it.
In the allied fleet animation I had changed the position and direction of the Voyager. I also could find a "logical reason" like "it turned 180° for the start" but becaue of more reasons I prefered to rerender the scene.
I will add a little scene where two astronauts fly in their EMUs to the Enterprise's back to check the damage produced by the A-Team
Meanwhile the Voyager sends a reserve shuttle to the enterprise, which will be used by the smoking Doc later.
Here I want to credit the artist again who designed the Enterprise model: Raul Mamoru. I found so many lovely details - even interior details I didn't notice that I wanted to show more of them.
What happened he last days:
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From left to right:
1. The little crew to check the damage
2. The docking door with some additional light
3. The docking reserve shuttle (an older render - the actual version will have the more yellow/orange door lights)
Older renders didn't look good at all untill I found the reason: I added 30 little glass plates dirctly behind each window. almost unvisible but making the difference. (E.g. you can see the reflection of the astronauts in the windows of the bottany)
The starting "Smoking Doc":
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The left one is the new TG4 version. In the right one old TG3 version) I have marked the two main changes.
Also the Voyager was too small in relation and the shuttle will pass the camera closer.