The Plant Factory trees into Terragen

Started by zaxxon, October 28, 2015, 11:59:05 AM

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zaxxon

I recently acquired a full license of TPF and have had a chance to see how these objects work in TG. This image is a mix of ST(general foliage) and TPF (the Oaks). TPF  and ST basically do similar things, but the differences are intriguing. TPF has a fairly steep learning curve I must say!



Dune

Great trees, Doug. And nice terrain and shrubbery as well. You can just edit your post and untick the wrong image, then save.

zaxxon


otakar

Not sure about the branching but the trunks and bark look great on the trees.

AP

The trees look a bit low-poly (sharp vertex edges?) but this image looks fairly photoreal (softness and lighting) and the vegetation distribution looks good.

Hannes

Great image. Maybe the bump of the oaks' bark is set a bit too high? It looks somehow unnatural to me.

zaxxon

These are my first tests at getting TPF objects into TG, and I'm still tweaking with the settings. The Oak tree is a retail item from the Cornucopia store. It was made by Frederic Bec, he is probably the best 3D foliage modeler using TPF from what I can see. The set-up in TPF is very complex and I've attached a partial screen shot of the interface. However, once the network is constructed it's a simple matter to adjust via sliders the age, health, and season of the tree in a parametric manner. Very slick.

Hannes: you're right. The bump map may be the culprit (from Crazy Bump) and I've continued to mess with the settings
Chris: there are 1.1 million tri's in the object, so any clunky-ness is in my scene settings. I have a couple of models to play with besides the Oak, but I probably haven't presented the tree as well as it deserved.
Otakar: Here's another image, hopefully the trees look a bit more natural in their shapes. Also another TPF object in there is the Dandelion plant.

Frederic Bec - English Oak:  https://vimeo.com/141994574

Dune

Terrific! I very much like the vegetation coverage and layout. The tree is much better, there even seems to be less sharpness in the trunk profile. I always love the soft light you bring into your renders.
There's one thing bothering me; the vegetation on the barren slope seems not to rotate with the slope, and therefore kind of 'floats' a bit. What render settings did you use (detail/AA...)?

zaxxon

Hmmm. I'll take a look at the barren section. I revised the bump map in Crazy Bump to make it a bit 'softer', hopefully that will hold up in some other renders. The render settings were detail .8 and AA 12 using the Mitchell-Netravali pixel filter. About a three hour render on my 6 core machine.

otakar

Yes, very nice looking trees in the second image! Must be quite heavy, no?

AP

Yes, that is a decent amount of polygons. Now that i see the preview examples, the trees makes more sense to me.  :D

TheBadger

Its very cool.

But doesn't that node network just make you dizzy?
It has been eaten.

zaxxon


TheBadger

Oh good, I thought so too. Made me sick a little. But I did not want to be first to be up set by it  ;D
It has been eaten.

AP

Holy Nodes Batman!

I just now noticed all of that...